using UnityEngine;
using System;

[Serializable]
public class Stat
{
    [SerializeField] private float value;
    //获取的所有属性加持在人物上
    public float GetValue() => value;
    //设置基础值
    public void SetBaseValue(float value) => this.value = value;

    public void AddValue(float increseValue) => value += increseValue;
}